
The more insane Daniel gets, the more damage Jerry can whip out. Using Jerry to haunt things will drain 10 hungerfrom Daniel.Ī mob killed using Jerry or while it is being haunted grants a higher chance of spawning a Claimed Soul to do your bidding. Jerry is essentially a walking cane but with the added features of having the ability to haunt objects/mobs much like a ghost does. Sleeping or eating red caps will not reduce tiredness caused by Claimed Souls. Owning a Claimed Soul will raise Daniel's minimum tiredness/fatigue by 20% - the more ghosts Daniel has claimed, the more tired he is.
:max_bytes(150000):strip_icc()/spectromancer-1-5969131c5f9b582c356b4752.png)
(E) Sleeping is the most effective way to reduce tiredness/fatigue.(D) In normal Autumn standards, Daniel's tiredness meter will be completely filled up at about the 2nd night.(C) When the badge completely fills up at 150, Daniel will get " knocked out" and fall asleep on the spot for 30 seconds where he will lose tiredness (he may be vulnerable to attacks at this state).(B) Along with this, he will go in a state of " goofiness" where he will say random things and exude a Sanity Aura (similar to when you laugh at a friend who's sleep-talking).


(A) The more tired he is, the more purple and full the Tiredness/Fatigue Badge gets, at half-full, Daniel will start to exhibit tiredness with small periods of " grogginess" (the same effect after waking up after being put to sleep by a Mandrake, Pan Flute, or Sleepy Time Stories) where he will be moving slowly.
